


The interactive component is created through a method called Analog Interactivity, where the installation is static and it’s the movement of the viewer around the installation that brings the piece to life. The participant will discover the secret symbol through this movement to find a specific perspective. The lighting design for [W]HOLE uses a Quartz Real Time Clock to communicate time through different lenses visually. Different light patterns are used to display the countdown to Spring Equinox and Summer Solstice. It also rotates through generative light patterns that communicate the current, present time.
[W]HOLE aims to change the traditional role of the individual when interacting with technology by creating an interactive sculpture that allows the participant to create their own experience using anamorphic perspective.






Original Proposal Renders



Credits & Thanks
This project wouldn't have been possible without the support of many friends and family. I'd like to thank in no particular order:
- Ralph & Janet Shaw
- David Fascinato
- Caitlin Keeley
- That Future Shit Collective
- Ryan May & Betsy Burger
- Codey May
- Avery Shaw
Thank you to HUMANCONTACT for helping with the filming and editing of the installation.