The Exquisite City project was a workshop taught by James George and Alexander Porter of Specular.cc. It was a three-day workshop exploring photogrammetry and the Unity3D game engine.
"Inspired by the surrealist parlor game exquisite corpse, Exquisite City is a collaborative 3D drawing of one such imaginary neighborhood. Our city is built of cubic tiles – an ornate street corner, a window with drooping shutters, a patch of cobblestones – each one a 3D scanned object derived from photographs collected during the Exquisite City Workshop.
The result is a videogame, a surreal walking tour of the area around Belgrade’s Republic Square." - Specular.cc
During the workshop, I explored the streets around Belgrade's Republic Square and captured images of objects to be used in photogrammetry to create models and textures that were later imported into Unity. Once imported I built and arranged my models to fill a city block in Belgrade's city plan. My block along with the other workshop participants was submitted to James and Alexander who amalgamated the Unity scenes and created the final game experience.
Project Page: http://specular.cc/exquisite-city